Simple RTS
Welcome to the Simple RTS!
It's a minimalist real time strategy game. You can construct buildings and make vehicles of war. You decide where to put your focus.
Special features
- 12 different maps
- Destructible units and buildings. They can lose capabilities when damaged [not implemented for all unit types yet]
- Units move along strictly defined paths
- Collecting pieces of units gives you resources - spawn Collector from time to time
- No micro management. Actually, NO MANAGEMENT WHATSOEVER. You decide what units and buildings to build. They do their jobs.
- The unit distribution will feel unfair, it's not a bug but a feature. That's what TRUE random feels like
- An ABSOLUTELY DUMB large turret (aka the "big bertha") and a bit less dumb but still silly Collector unit. One day they will be fixed
- Two different AIs. One is ok (the "balanced"). The other is between the big bertha and collector unit ("Aggressive"). Will be chosen randomly
- "Graphics" and models were drawn on empty letter envelops, photoed with an old iPhone8 Plus and then combined into units. I cannot do digital art, srsly
Controls
- Firmly but tenderly grab the mouse. Not the fluffy one, the computer mouse! With the index finger tap the left mouse button. If you do it on an icon, a unit or building will be spawned. Good job, tutorial over!
- For moving around the map hold the left mouse button
- For zooming use a wheel (actually, this part I haven't tested well. On touchpad it's just moving with two fingers)
⚠️ It's a very early prototype
I am looking forward to your feedback and ideas. I am a bit lost in balance and where I want this game to move. And how to make it more interesting and repayable. Currently the roadmap looks like that:
- Add more special maps where the map itself should shape strategy (ie take control points, protect city, destroy a base with lots of defences)
- Add more possible ways to win - by buildings and units. Further specialise different paths
- Add more cool units
- Get depressed and abandon the game
- Get back to it and fix the random to be more forgiving to the player as Sid Meyer advised in his book. Or make it a part of the game mechanics
- Fix the damn collector and big bertha
- Make optimisations to web build if it gets too laggy (in Unity editor it is sometimes too much if you spam units)
Published | 10 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | I am happy to see you |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Experimental, Fast-Paced, Minimalist, Real time strategy, Singleplayer, Tactical |
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